#pragma once
#include "MapObject.h"
#include "Bridge.h"
class Map1 : public MapObject
{
	CBlue *m_hero;
	Soldier * m_soldier;

	Bridge *m_Bridge;
public:
	Map1();
	void Init(CKeyBoard *keyboard);
	void Draw(LPD3DXSPRITE SpriteHandler);
	void Update();
	void UpdateCollision()
	{
	}
	~Map1();
};

